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Blog post: 18/09/2026 4:32 pm
Spark Team Author: Spark Team

VR Teach Pendant Training: Learning Robot Programming Without Occupying a Production Cell

The teach pendant remains one of the most important interfaces between technicians and industrial robots. It can also be one of the hardest pieces of equipment on which to provide large-scale practical training. Learning robot operation typically requires access to both a controller and a robot, yet production assets are installed to manufacture products, not function as permanent classrooms. Bespoke Virtual Reality provides another option: recreate the robot, cell and control workflow virtually so that employees can rehearse procedures before using the real system.

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Blog post: 18/09/2026 10:23 am
Spark Team Author: Spark Team

VR and AR for Payload Integration: Rehearsing Critical Spacecraft Procedures Before the Real Operation

Payload integration is often the culmination of years of engineering work. Satellite buses, instruments, launch adapters and supporting systems must come together through carefully controlled procedures, sometimes within extremely limited programme windows. When integration opportunities are scarce and hardware is expensive, preparation becomes critical. Bespoke Virtual Reality (VR) can allow integration teams to rehearse the complete operation before physical hardware is brought together. Augmented Reality (AR) can then provide spatial and procedural information around the real equipment.

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Blog post: 17/09/2026 3:12 pm
Spark Team Author: Spark Team

VR Training and AR Guidance for Telecom Pole Work and Overhead Fibre

Installing and maintaining telecommunications equipment on poles combines technical procedures with the additional risks associated with working at height, access equipment and nearby infrastructure. This makes pole work a strong candidate for immersive training. Virtual Reality (VR) can allow engineers to rehearse inspections, equipment selection, positioning and procedures from ground level before performing them in the real world. Augmented Reality (AR) can subsequently provide field information without replacing the organisation's established safety controls.

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Blog post: 17/09/2026 9:06 am
Spark Team Author: Spark Team

VR and AR for Heat Pump Retrofit Surveys: Training Installers to See the Whole Building

A successful heat-pump retrofit begins well before the equipment arrives. Decisions made during the initial building survey can influence system sizing, emitter selection, pipework, electrical requirements, installation complexity and ultimately the performance of the completed heating system. Virtual Reality (VR) can train surveyors and installers to assess realistic properties before working on live projects. Augmented Reality (AR) can then support the real survey by connecting digital information with the physical building.

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Blog post: 16/09/2026 4:27 pm
Spark Team Author: Spark Team

VR Training for Fire Alarm Cause-and-Effect: Rehearsing What Happens After an Alarm

A fire detector activating is only the beginning of what may happen inside a modern building. Depending on the design, a confirmed fire condition could influence lifts, access-controlled doors, smoke-control equipment, plant, sounders, visual alarm devices, fire curtains, ventilation systems and other safety-related equipment. Understanding these relationships is fundamental when commissioning, testing or diagnosing integrated fire systems. It is also difficult to teach using drawings alone which is were Virtual Reality provides a different way to learn the same logic.

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